CASTLEVANIA ARIA OF SORROW MANUAL PDF

Re-release Information. Manual Story Description. The year is Crowds of spectators are gathering around in anticipation of the first full solar eclipse of the 21st century.

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Re-release Information. Manual Story Description. The year is Crowds of spectators are gathering around in anticipation of the first full solar eclipse of the 21st century. My name is Soma Cruz and I am a high school exchange student studying abroad in Japan. I live near the Hakuba Shrine, an ancient shrine with strong ties to Japanese mythology. Mina Hakuba, the only daughter of the shrine's caretaker, is both my classmate and my childhood friend. I started making my way to the shrine to see the solar eclipse with Mina.

But, for some strange reason, the stairway leading up to the shrine felt longer than usual, as if something was trying to keep us from our destination.

When I finally managed to get through the shrine gate, my senses began to dim. In the distance, the solar eclipse was approaching totality, but the pitch black sun appeared to be trapping chaotic darkness. At that moment, Mina and I were knocked unconscious - only to awaken inside a mysterious castle. Now I must find a way out of this labyrinth and escape safely with my friend.

While creating Harmony of Dissonance , KCET was so sure of its success that the production of the division's next title was already ongoing. So in timely fashion, it brings to you Castlevania: Aria of Sorrow , yet another free-roaming adventure-RPG in the vein of the award-winning Symphony of the Night ; this latest GBA entry, as you'd suspect from the timing, closely emulates the previous Harmony but corrects many of its deficiencies. You're this time in control of Soma Cruz, a seemingly ordinary young man, and you must guide him through thirteen castle sections--each crowded with Aria 's brand of minor enemies, twisted traps, and menacing boss creatures--in a quest to discover his true self, to gain insight into his so-called friends' intentions, and to escape from the thought-banished Castlevania.

Soma starts out with only a weak knife and his fists, so you'll have to empower our hero using the RPG system, which can be manipulated through the gaining of levels, through the collection of dozens of new weapons and armor types, and through the use of inventory-held magical items.

Moreover, you can take advantage of Soma's natural ability to steal souls and therein gain three types of soul power: Bullet sub-weapons ; Guardian helpers ; Enchanted body enhancers ; and Ability relic-like powers such as sliding, double jumping and dashing. How you go about reaching the final destination will earn you one of three different endings. Once you complete the game, having received the best ending, more options will open up: 1 You can play through the game on a "hard" mode.

You can play through it with Julius, too, in his own special manner. And 4 you can access a sound test. Port Differences. Cell Phones: 1 There's no opening dialogue between Mina and Arikado, nor is there any conversation when the first of the souls is absorbed; character encounters are instead briefly "described" via narration. And 10 the ending is abbreviated. Thanks to ReyVGM for this information.

All versions of Aria of Sorrow are identical to each other in mechanics, in palette, in play control, and in extras. The only difference, as usual, is the deviations in the names. In this case, J, whose full name is revealed to be Julius Belmont, is named in the usual Japanese style--that is, his name is instead Julius Belmondo. Soma is "Kurusu Souma. In that vein, many of the enemy characters use their true Japanese names rather than the adopted names used in the American version of Symphony of the Night and its ilk.

For instance: Thornweeds are actually called "Unes" and Lossoths are now "Biphrons. The only notable change is in that of its story, in which Kurusu Souma is instead a man of Japanese descent rather than "an exchange student from Japan. Soundtrack and Credits. Other Characters. Character Lists. American Logo. General Information.

Ported To Cell Phones. Hero Image. Weapon Name. Weapon Image. Without a weapon equipped, Soma will rely on short jabs. Soma begins the game with a short knife used for quick stabs. Vampire Killer. Ancient steel-enhanced whip of the Belmont clan.

Magical Items. Restores Magic Power. Magic Consumption. Title Screen. Japanese Title Screen. Quick-Reference Links. What's Inside. A look at the thirteen castle areas and what's found in each. I look at how this third GBA title compares to the two previous. Magazine Coverage. The official Japanese guidebook featuring maps, strategies and more. Futabasya Official Guide.

Shown are the front and back magazine covers plus select page samples. Text Documents and Help Files. Question-and-Answer FAQ. Game Dialogue. Glitches and Fun Facts. Translated Japanese Manual Story. Scenes, Packaging Scans and More. American Version. Japanese Version. European Version. Box Cover and Cart. Manual Scan. Special Artbook. Ads and Pack-Ins. Official Art. Unused Elements. Soundtrack Covers and CDs. Promo Poster 1 , 2. Promotional Phone Card 1 , 2. Postcard 1 , 2. Official Calendar Shot.

Japanese Logo. Date Released: Stage Number: 13 Castle Sections. Size: 8MB. Manual Story Description The year is Port Differences Cell Phones: 1 There's no opening dialogue between Mina and Arikado, nor is there any conversation when the first of the souls is absorbed; character encounters are instead briefly "described" via narration.

Full Name: Soma Cruz. Main Weapon: Fists and a Knife. Weapon Power-Up: Click here for Soma's comprehensive list. Alternate Weapons: Click here for Soma's comprehensive list. Armor: Click here for Soma's comprehensive list. Limitations: Soma is similar to the modern members of the Belmont family: He moves quickly and he jumps gracefully, able to control each jump till its end; leaps are only hampered by heavy weaponry.

He starts off with a simple knife, which should suffice in the early going. However, Soma will need increased ability to fully navigate the castle and deal with its tougher foes; he'll do this by using his absorbing power to collect Ability Souls: The back dash won't help much, but the slide, though more affected by traction, will allow him to quickly gain ground and slice through enemies.

The double jump will afford him more accessibility, and the later-gained super jump will make scouring the castle an unrestricted breeze; he can also remain airborne by repeatedly jump kicking off of enemies' heads. To increase his numbered stats, Soma will have to gain levels while collecting better armor and more potent weaponry.

The three other category of soul powers aid this process by supplying to him multiple sub-weapons, guardian helpers, transformation propensity, and different enhancers. Due to the RPG system, he can become as powerful as you want him to be. Full Name: Julius Belmont. Main Weapon: Vampire Killer Whip.

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