HEROQUEST SPELL CARDS PDF

HeroQuest , sometimes written as Hero Quest , is an adventure board game created by Milton Bradley in conjunction with the British company Games Workshop. The game was loosely based around archetypes of fantasy role-playing games : the game itself was actually a game system , allowing the gamemaster called "Morcar" and "Zargon" in the United Kingdom and North America respectively to create dungeons of their own design using the provided game board, tiles, furnishings and figures. Several expansions were released, each adding new tiles, traps, artifacts, and monsters to the core system. Games Workshop worked with Milton Bradley to produce HeroQuest , an adventure game where the players cooperated against a single adversarial Games Master. The game was released in Britain, Europe and Australia around

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Information about the characters, monsters, spells, potions, artifacts, weapons, armor and tools in HeroQuest. The Barbarian is the greatest warrior of all. But beware of magic, for your sword is no defense against it.

The Wizard has the power to cast many spells. In combat, however, he is weak. He cannot wear armor or use large weapons. Therefore he must cast spells wisely and avoid physical combat. In the North American version of Hero Quest, some monsters were upgraded. In the original, all the monsters had 1 Body Point, and none could use more that 4 dice in defense. There are four groups of Spells. Air, Earth, Fire and Water are the Heroes' spells.

You may pick one spell-using figure and force him to discard one of his unused spell cards at random. That spell is then lost for the duration of the Quest. Discard after use. You may become invisible and move around unseen until the beginning of your next turn. While you are invisible, you cannot attack anyone, but neither will you be attacked or be affected by spells.

You may create a magical wall of stone which covers two squares. This wall has one Body point and rolls six deference dice. Keep this card to hand until the wall is destroyed, then discard it. You may ask the Evil Wizard player to lay out the contents of one room anyway on the gameboard at once. If that room is empty you may not try again. You may re-roll any attack, defense or movement die rolls once until the end of your next turn. When you are searching a room for treasure, you may draw three treasure cards at once.

They must take all three cards, whatever they are. You may fire these magical bolts at any target within your line of sight. You may then attack the target with two attack dice and he must defend with as many dice as he has Mind points. You may cast this spell one one figure. That figure may not move or fight until the beginning of your next turn, although they may defend or cast spells. You may summon up a patch of darkness and place a Cloak of Shadows tile on the gameboard.

Any figures in the shadows may not attack, be attacked or cast spells while they are there. This piece may not be moved and lasts until the end of the Quest. Keep this card by the side of the gameboard for reference. This spell may be cast on any monster within your line of sight, as long as the monster has from 1 to 3 Mind Points. The monster falls asleep immediately. It stays asleep until Zargon's next turn. The monster cannot defend against a Hero's attack while it is asleep.

This spell may be cast on the spellcaster or on any one Hero he chooses. The Hero moves unseen as long as he rolls an 8 or lower on his movement dice. If a 9, 10, 11, or 12 is rolled, the spell ends. The Hero can only move and open doors. He cannot attack, search, disarm, Cast spells, spring traps, or be affected by attacks or spells, unless he chooses to cancel the spell.

This spell may be cast on the spellcaster or on any one Hero the spellcaster chooses. It causes a life-like image of the Hero, to appear. If an attack against the Hero, is successful, he rolls 1 red die. On a 1, 2, or 3, the image was attacked and the Hero suffers no damage. The spell is broken the moment the Hero can no longer see a monster. By casting this spell, the spellcaster or any one Hero the spellcaster chooses can replay his entire turn.

All results of the Hero's first turn are canceled. You can cast this after any Hero's turn. Casting this spell does not count as your action for the turn. When this spell is cast, an illusion of a huge, animated flame appears. Every figure in the room or corridor except for the spellcaster must roll 1 red die. A figure that rolls equal to or less than its Mind Points is unaffected by the illusion. Rolling a number greater than its Mind Points means that the figure is paralyzed for 3 turns - unable to move, attack, or defend.

This spell reduces any one monster's movement to 1 square per turn. The monster also rolls 1 less combat die when it attacks or defends. The monster's movement and combat dice cannot be less than 1. These effects last until the monster is killed or is out of your line of sight. This spell may be cast on the spellcaster or any one Hero the spellcaster chooses. It temporarily stops time for everyone else on the gameboard, enabling the Hero to take another turn immediately after his current turn.

This spell causes any wooden weapon, such as a staff, bow, or crossbow, to become warped into uselessness. These spells were already available in the game system, but only Chaos Warlocks in the expansion sets used them.

Artifacts are special, magical items such as weapons and armor that Heroes collect throughout their quests. Artifacts may be needed to defeat a special foe. There are 14 Equipment cards in the original and international versions, but only 12 equipment parts no cards in the US version.

Sign In Don't have an account? Start a Wiki. Contents [ show ]. Barbarian The Barbarian is the greatest warrior of all. Elf The Elf is a master of both magic and the sword. He must use them both well to triumph. Dwarf The Dwarf is a good warrior and has the unique ability to disarm traps without a tool kit. Wizard The Wizard has the power to cast many spells. Categories :.

Cancel Save. Attack Defend Body Mind 3. Attack Defend Body Mind 2. This sharp knife gives you the attack strength of 1 combat die.

A dagger can also be thrown at any monster you can "see," but is lost once it is thrown. This long, sturdy, wooden staff gives you the attack strength of 1 combat die. Because of its length, the staff enables you to attack diagonally. You may not use a shield when using this weapon. The hand axe allows to rll 2 combat dice in attack. It can also be thrown at any monster you can "see," but is lost once it is thrown.

The spear allows to roll 2 combat dice in attack. Because of its length, it enables you to attack diagonally. This long blade gives you the attack of 3 combat dice. Because of its length, the longsword enables you to attack diagonally.

This long-range weapon gives you the attack strength of 3 combat dice. You may fire at any monster that you can "see. You have an unlimited supply of arrows. This heavy, double-edged axe gives you the attack strength of 4 combat dice.

This hand-held armor gives you 1 extra combat die in defense. May not be used with the Battle Axe of the Staff. This light metal armor gives you 1 extra combat die in defense. This heavy metal armor gives you 2 extra combat dice in defense. However, because it is so heavy, you may only roll 1 red die for movement while wearing it.

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Information about the characters, monsters, spells, potions, artifacts, weapons, armor and tools in HeroQuest. The Barbarian is the greatest warrior of all. But beware of magic, for your sword is no defense against it. The Wizard has the power to cast many spells. In combat, however, he is weak.

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Hero Quest game system by Milton Bradley. HeroQuest is a fantasy adventure game set deep within a hidden stone labyrinth. This maze of underground rooms and corridors is controlled by the Evil Sorcerer Zargon and his forces of Chaos. Four valiant Heroes have been summoned by Mentor, the good and ancient sage, to do battle with Chaos. Theirs is the ultimate heroic challenge -- descend into the treacherous world of the unknown and restore honor to the Empire. Destroy the evil forces of Chaos!

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